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Columns & Departments: Coaching

"Okay, two more circuits of this painful training exercise and then
you get to scrimmage for a few minutes as a reward."

Have you heard that at practice? Or perhaps:

"Anyone know what else we can do to practice? No?
Oh well, let's just scrimmage again."

Scrimmages
Most often scrimmages are used as a reward, or a fall-back plan when no one has any other drill ideas. Scrimmages should be as valuable a training tool as any other part of practice.

The most important thing in any scrimmage is to have a focus or theme. Everyone must know that there are one or two things that they're trying to work on. It may be trying to defend against break mark throws, or it may be working on slowing down on transition to establish an offensive set. The skill being worked on is up to the coach or team, but everyone needs to know about it and be consciously working on that area. Alternating between drilling and focused scrimmaging every 20 minutes in the middle of a practice after working on a new skill will help enforce the development. Even if there is no new skill being developed, it is necessary to pick at least one thing for everyone to pay attention to during a scrimmage.

Monotony is a curse of scrimmages; players become lazy playing the same squad continually. Variations are a great way to keep the interest and intensity up. Here are a few variations you can try to enliven practice.

This scrimmage works great for small practices with few players. Three players per team, at least three teams. It's meant to teach about throwing to open space, or green space. Play full field, but limit the throws to only 25 yards.

Variations

-No stoppage of play after a score. The team that scored keeps possession and heads the other direction up field, while the defenders sub out on the fly. The focus of the defenders coming on is to slow down the fast break offense by working as a group to cut off the most dangerous passes first. This keeps the sidelines involved too, as they have to run up and down the sidelines and run on when a point is scored (much like a reverse SubZero score…).

-Defensive substitutions on every turn over.

-Kings Court: Regular stoppage and pull after a score, but the team that scores remains on the field while the team on defense subs off. [Kings Court Scoring: A point is awarded for every consecutive score by a team. They have to get on the field and score, and then score the next goal before a point is awarded. Points are awarded for every goal until they are knocked off the field again. Games to three.]

3 on 3

The focus of this scrimmage is to get people to throw 100% throws, and pay attention to the catches. It also improves players' abilities to react to and take advantage of fast break situations. It can be run in any player permutations. If you turn the disc over, you have to immediately drop and do 10 sit-ups or push-ups, or whatever 'punishment' your team deems appropriate. The team taking over on offense has a chance to take advantage of a fast break while the player is serving their sentence. (Note: Assigning an observer to make the quick decision as to who caused the turn over (throw away or drop) is a good idea for some teams.)

Variations

Substitution on the fly for the player who turned the disc over. Add the push-ups or sit-ups on the sideline to really rub in the error.

100%

Take extra time on the line between points to discuss what worked and what didn't in the previous play.

Have unlimited 'freeze' time-outs for the person with the disc or the mark so that the on field players can look at positioning and discuss the merits/faults of what's developing.

Have a coach or player on the sidelines 'freeze' play when they see a good or bad example of your focus play developing so it can be discussed. Use a whistle if necessary.
– Ed.

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