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must come together to pursue a common goal. Whether
the team's goal is to win the game or to win the party,
the strategy is essentially the same. Individual team
members must support one another as they pursue their
goal. What is good for the team has to be good for the
individual and vice versa.
A winning team has a leader and a clear sense of mission.
The total team is involved in setting team goals. The
leader and the mission should help keep the team on
track toward achieving their goals. A winning team knows
where they are headed and have figured out how they
will get there. They are focused. Their work is planned
and they are working together to win.
Communication
How a team communicates is pivotal. The same information
can be communicated in ways that either promote or impede
the team goals. The way information is communicated
can actually make a person perform better or act negatively
as a self-fulfilling prophecy.
Every team member should be working hard to improve
his or her own skills and thus improve the overall performance
of the team. This is never accomplished through scoffing
at errors or criticizing other team members. Biting
commentary and heckling is an art for sideline spectators
to perfect. Frequent criticism from team members does
not enhance a person's performance; rather, it discourages
them, makes them self-conscious, less open to suggestions
and actually increases the likelihood of poor performance
(Orlick & Partington, 2001). On the other hand,
positive verbal feedback among team members can make
players more aggressive in their play, more confident
in their skills and more likely to perform their best.
Captains can decrease negativity on the field by establishing
formal mechanisms through which evaluation is given
to each player. All players should have a way to provide
input. At least two feedback channels are required:
1) a way to provide feedback during a competitive game;
and,
2) how feedback will be provided during and after team
practices. Setting up feedback mechanisms means considering
who will give the feedback and how the information will
be communicated. Captains can also set up opportunities
for players to give instruction. If one player is good
at a particular effort, they can be given the role of
coaching or training other players on that skill. Or
whole team drills can be set up to focus on a particular
topic. Whatever mechanisms are established for feedback
should then be the only way that difficult information
is provided to team members. To allow a team member
to criticize other players, unchecked, can undermine
individual and team efforts.
No Excuses
Once a positive mechanism has been put in place for
individual and team feedback, players should not rationalize
or give excuses in response to feedback. Whining about
the feedback is not acceptable either. When feedback
is respectfully offered, it is the team member's responsibility
to listen, learn and work toward improving the team.
Focusing on team goals and personal play is fundamental.
Team members are a detriment to their team when they
focus on other players or cannot recognize their own
need for improvement.
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Roles
Sometimes in ultimate, one or two people will define
themselves as the "key" players on a team.
They believe that it is up to them to pick up the slack
of all the other players, especially when the score
is close. This is almost always a fatal miscalculation
and tends to bring about forced passes, excessive poaching,
offensive errors and sloppy defense.
The whole point of having a team is to have seven players
offering individual strengths to be capitalized on in
achieving a greater synergy. If one or more players
are under-utilized, you might as well have five on the
line instead of seven. A team that cannot figure out
how to use all of its players will never be a great
team (Sugarman, 1998). While delusions of grandeur are
prominent on the ultimate field, this aspect of 'team'
is often overlooked. Talking about roles and developing
strategies to discourage errant heroics can alleviate
this problem. Otherwise, good players can become careless
and marginalize the efforts of their teammates.
Taking Risks
Risk takers are athletes that are always looking for
new ways to be better at their sport. They do not become
complacent when they achieve a certain level of skill
performance. They are risk takers because they are willing
to put themselves out there and make mistakes as they
try out a more difficult way of executing a particular
skill. Risk taking differs from sloppy playing in that
it is focused skill development, not just random hucks
or hammers to impossible or invisible receivers. Further,
the place for risk taking is in practice and training
games, not tournament play. But, a risk taker is a player
you want on your team. All too often, a team will discourage
such efforts because progress towards achieving a new
goal usually results in temporary decreases in overall
performance. Team members often try to keep a player
in a circumscribed role rather than encouraging promising
risk taking.
Stress
Stress is caused by the perception that one does not
have adequate capability to respond to the situation
they are facing. Learning new skills and improving old
skills should be a priority in team practices. By focusing
on skill development and providing positive feedback
channels, performance will be enhanced and stress will
decrease. When individuals and teams become stressed,
the team dynamics that have been set up to address communication
and roles will already be established to alleviate the
situation.
Group Synergy
Individual player energy is enhanced exponentially
by team characteristics. This is why solid teams can
pull it together and prima donnas can cause a teams
unraveling. This article has related ways to capitalize
on a team's collective energy. Encourage free thinking
and open discussion. Taunt gently. Value integrity.
Strive for common expectations on what types of behavior
the team wants to see. Develop pride and a sense of
collective identity by setting and achieving step-wise
goals. Strategize to use the whole team. Value personal
contributions. Reward exceptional individual performance.
Laugh. Play hard. Drink beer.
– Dr. Leigh Jerome
Leigh is a psychologist, writer, and foam-party hostess.
She played with Las Yanomami at the WUCC.
References:
Festinger, L., S. Schacter, and K. Back. (1950). Social
Pressures in Informal Groups: A Study of Human Factors
in Housing. Palo Alto, Calif.: Stanford University Press.
Orlick, T. and J. Partington (2001). PSYCHED: Inner
Views of Winning. Zone of Excellence. www.zoneofexcellence.com/Articles.html
Sugarman, Karlene (1998). Winning the Mental Way. Step
Up Publishing. www.psywww.com/sports/cohesion.htm
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