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here was a bicycle road race movie made in the ‘80s called American Flyers, incidentally one of Kevin Costner’s earliest works. In one scene a cycling team is analyzing old race footage, and Costner points to the exact moment where he gave up in a race, where he lost his heart and the drive to beat his competitor. He still finished the race in second place, putting in some effort, but in slow motion he goes over the video several times, showing the point where he was mentally defeated.

American Flyers is not the place to look for many defensive strategies, but this scene effectively illustrates a similar mistake made far too often in ultimate: giving up on defending a cutter who is coming back to the disc.

When defending against a cutter who makes a good cut under (inside, or back towards the disc), many players will let them catch the disc for a ten or twenty-yard gain, thankful that they defended against the deep throw and a large yardage gain. As in the aforementioned movie, you can watch from the sidelines and see the point where defenders give up; where they don’t sprint back with the cutter and don’t try to close the separation. Correcting this error is the first act of the two-step plan to defensive glory.

It may take a lot of effort to accelerate with the receiver, especially on a long point when energy is waning. Your quads will burn as you play catch-up, but there are many opportunities for the D-block if you go back hard after the cutter. The thrower may put up a less-than-perfect throw, and instead of being there to block the poor toss your receiver has time to adjust and make a catch. It is also much harder to catch running at full speed, which a cutter must do if you’re tailing them closely. Just being in the periphery may be enough to make a receiver fumble the disc. As well, if the thrower sees a defender charging towards a cutter, they may decide not to put the disc up at all.

 

If the defender is lagging up field however, the thrower can confidently put a nice easy pass up to the receiver. These are all straight-forward reasons to take step one.

So, you didn’t surrender on the under-cut and are hot-footing it up behind the intended receiver. The thrower decides he can safely make the throw and put up the disc. You accelerate towards the receiver and as the disc is about to arrive in his grasp you stride forward with an outstretched arm for the D-block. Unfortunately the receiver reaches the disc mere inches ahead of you, and all you manage is to swipe their hands after they caught the plastic. You hear a supportive shout from the sidelines, “Oh, nice try!” as you don’t quite get the D-block. How many times have you shouted out the same thing after someone else’s near-miss? Watching this particular defensive effort from a teammate always leaves me mumbling to myself in frustration on the sidelines. Overcoming this erroneous tendency is the second and larger step to defensive glory.

Some of you are still wondering what the error is, not recognizing the possibility that this play held. My teammate Money knows the situation well, as I’ve spent years preaching these four words to her: Get Off Your Feet.

Get off your feet doesn’t mean lunge around a defender and land on your feet. Unless you have gorilla arms and can scratch your knees without bending, a lunge at best only gets you a foot or two closer to a disc. Get off your feet means lay it out, horizontal and outstretched. A proper layout where you launch forward can gain you at least your height in distance. This will get you in front of your defender; this will get you closest to the disc for the block or interception.

A layout itself is not easily taught, and I’ll save that discussion for a future article (partly because I still have trouble not injuring myself on landing, as continued shoulder damage demonstrates.)

 

We’ll assume that you’ve already got a layout of sorts, and look at the necessary aspects of a layout D-block.

First and foremost, the defensive bid needs to be clean, meaning no contact with the intended receiver. You’ll often hear the argument over a foul, “but I got the disc first!” This may or may not be valid reasoning— it’s far more gratifying to get in and out clean, hitting only plastic. This is the first priority.

To get to the disc which is so tantalizingly close in front of the receiver you’re following, you’re going to need to go to one side of the receiver’s body or the other (over the top is frowned upon as it usually means that you’re going to land on the cutter.) A savvy thrower will see your position coming in with the receiver and put the disc to the opposite side where you won’t be able to reach it even with an extended layout. The only way to combat this is to not choose a side until the plastic is flying, and hope you can still get in quick enough.

Once the disc has been thrown, you’ve figured out which side you can reach it and you’re within range, you have to transfer from a full run to being airborne. In one fluid motion you need to roll your weight forward, ahead of your feet and launch from your toes, sending yourself outward rather than upward. You’ll find yourself flying through the air, past the side of the defender and hopefully within reach of the disc. You’ll need to reach towards the disc with one arm, still keeping clear of contacting the other player. Depending how close the intended receiver is, you can either catch the disc outright, which is preferable, or you can smack it out of the way. It takes a fraction of a second longer to catch the disc so if the play is close just swat it and hope that this contact with the plastic will disrupt the intended receiver’s catch.

After contacting the disc you will find yourself in an awkward position in mid-air, Superman-like with an arm reached out sideways, and falling fast.

You know you’re going to crash-land at this point. Hopefully you’ll be familiar enough with your own body and landing ability to conform yourself into the least painful or damaging position as you impact terra firma. Some people tumble or roll, others slide. Me, I usually crash like a cartoon character, gangly legs and arms akimbo. A personal style will develop over time. A last thought as you plummet is that you’ll also want to end up clear of the path of the now-irritated intended receiver, who may not be focused on avoiding your sprawling body. Finally, you will receive consolation for your earthward thud through the cheers of your teammates at an exceptional defensive effort, and perhaps from some ibuprofen on the sideline.

Of course, all of this is happening in mere seconds, and at high speed. You won’t have time to analyze any of these points while they’re happening, but if you visualize them ahead of time and think about them after you’ve attempted a layout D, your success rate will increase.

There are a couple more important considerations in the layout-D attempt. One, you need to know when to try it and when not to. If you challenge a receiver with a great bid, even if you don’t get the disc the thrower will question whether to throw the disc the next time. A receiver may think about the possibility of you laying out past them on future catches, and if you can get the receiver’s focus off of catching, you may force a drop. At the same time, an unsuccessful bid can be painful and it can harm the defensive set of your team. If you know for certain you’re not going to get the disc, hold off so you can get a mark on quicker and support the defensive effort of the rest of your team. Missing a bid and offering the receiver the chance to throw anywhere on the field unhindered can be damaging to team morale and give the opposition an emotional high to ride.

This leads to the second point: get the mark on quickly after a missed bid. You may still be sliding on your face on the ground, but if the receiver has established a pivot you can start counting stalls while you scramble up to mark.

By the time you regain a marking position on the thrower you may be at stall three already. Your team is relying on you to get up quickly, establish a force, and pressure the thrower.

The two-step plan for defensive glory (infomercial on at 11:00) requires desire and commitment. You need to dig deep to go back and stick with a cutter. When you close in, you need to commit to the layout bid. Getting off your feet is not a tentative maneuver, but it will get easier the more often you attempt it. When it becomes second-nature to get off your feet, your team will surely thank you and you’ll end up with many glorious defensive tales to share over beverages.

Successful D-bids are the memories you think about on the long haul home, and may end up as part of the story you tell your grandchildren forty years from now when they’re deciding which university ultimate scholarship they’re going to accept.

 

—Ed.

 
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